The European Commission publishes the first comprehensive overview of the European video games sector analyzing economic, employment, regulatory, cultural and social dimensions of video games. The study with the title “Understanding the value of a European video games society” was commissioned by DG Communications Networks, Content and Technology (CNECT).
The Study discusses various facets of the sector, including the economic, employment, regulatory, cultural and social dimensions:
- The video games industry is a significant economic sector. The EU27 video games market generated €23.48 billion of revenue in 2022.
- Over half of the European population regularly play video games.
- The sector employs around 74,000 people across 5,000 game development and publishing studios but faces challenges, including financial gaps, difficulties recruiting and finding the necessary skills.
- Video games are complex products with a mix of technical (hardware and software) and creative elements. The study analyses the breadth of the regulatory framework applicable to the industry, as well as the social and cultural dimensions of video games.
- It also presents nine recommendations for video games to thrive in Europe.
Find the study here.